First-time setup

Get walking without learning the plumbing.

Pick your setup, follow the checks in order, and let UnboundVR tell you what needs attention. Advanced networking and SteamVR details stay out of the way unless something actually goes wrong.

Step 1

Which setup are you using?

Most people should start with Same PC.

Step 2

Before you start

Checklist progressSaved on this browser
Guided setup

Do these in order.

1

Install and open UnboundVR

Use the same UnboundVR package on every PC. You do not need a separate HOME or CLOUD edition.

The production Windows installer is not released yet. Until the SteamVR/KAT hardware path passes acceptance, this page is the setup flow we are building toward.
2

Turn on the treadmill and open KAT software

Get the treadmill to a normal ready state in KAT's software first. UnboundVR listens for local KAT movement input and reports when fresh treadmill data is arriving.

What you want to see✓ Treadmill found
UnboundVR can't find it

Keep KAT software open and confirm the treadmill is connected there. If movement input still does not appear, use the connection diagnostics instead of guessing at locomotion settings.

See treadmill troubleshooting →
3

Start SteamVR

Turn on your headset and controllers, then launch SteamVR. UnboundVR checks SteamVR separately from the treadmill so one broken layer does not look like another.

What you want to see✓ SteamVR connected
4

Let Unbound Guard check for double movement

UnboundVR must verify that KAT's normal joystick locomotion is out of the way before playspace movement can turn on. If it cannot prove that, walking stays off.

What you want to see✓ Movement ownership verified

Do not disable this check just to make a warning disappear.

5

Run the walking calibration

Natural Motion learns your actual treadmill noise and gait instead of making you guess at deadzones and run thresholds.

  1. 1
    Stand stillMeasures the treadmill's real neutral noise.
  2. 2
    Walk slowlyFinds intentional movement onset.
  3. 3
    Walk normallyFinds your everyday gait.
  4. 4
    Walk quicklyFinds the walk → run range.

Calibration recommends bounded values. It does not silently change unrelated settings.

6

Check walking direction

Walk straight ahead, then look left and right without turning your body. Natural Motion should keep your travel direction stable while you look around.

Walk forwardLook leftKeep moving forward

If body tracking is unavailable, UnboundVR can estimate torso direction from controller positions and fall back to HMD direction when appropriate.

7

Test stopping before testing speed

Start walking, come to a normal stop, and make sure virtual motion settles promptly. Stopping should feel planted—not like sliding on ice.

If stopping feels wrong, fix that before increasing stride or sprint speed.

8

Wait for UNBOUND READY

READY should only appear when the treadmill, SteamVR, emergency stop, locomotion ownership, active game profile, and other required runtime checks all agree.

UNBOUND READY

Once it is ready, UnboundVR should mostly disappear. Start your SteamVR game and walk.

Setup checklist in progress

Complete the checks above as you go.

Something feels wrong

Describe the symptom, not the technology.

These are the first fixes the installed app should offer. Safety problems never get “fixed” by weakening safety checks.

I walk forward and go backward

Check the forward axis and suggest Invert Y.

Mapping fix

I walk forward and go sideways

Check axis orientation and suggest Swap Axes.

Mapping fix

I drift while standing still

Measure neutral noise and suggest a bounded deadzone adjustment.

Calibration

Looking around changes where I walk

Check body-direction confidence and Natural Motion's look-around behavior.

Direction

My treadmill isn't found

Check KAT software, local input freshness, and the connection path. Do not guess at movement settings.

Connection

Walking randomly stops

Inspect stale/dropout events. Keep stale-input protection enabled and fix the disappearing signal.

Safety diagnostic

Movement feels doubled

Verify KAT's native locomotion is actually suppressed before UnboundVR owns movement.

Unbound Guard

Stopping feels slippery

Review braking, stop hysteresis, and calibration before changing top speed.

Natural Motion
Advanced

Need the technical details?

Normal setup should not require editing ports, OSC paths, driver state, or SteamVR transforms manually. Those belong in diagnostics when automatic setup cannot recover.

Open advanced controls